Movie Monsters is a new cross platform computer game that is currently in the early alpha development states.
As a strong believer of ‘giving back’ to the community, the game will be open source and available on my github page in the hope that it can help teach others.
I’m developing the game on a Mac, however it will be cross-platform so other users can enjoy the game.
“Movie Monsters is set in the early days of movies and cinema – where cheesy B-grade horror and disaster movies with their ‘special’ effects.
This particular movie is about a monster and a city, however instead of playing the ‘good guy’, you get to play the monster.
How would you play your monster? Do you cause lots of destruction and chaos, or are you just wanting a bite to eat? Do you just want to find a friendly person to hug? It isn’t going to be easy when you have the whole city against you!
Only you can decide your monster’s fate.”
I don’t have much information on the Movie Monsters game at this stage as it is still in very early development. It is a new project and there are no deadlines, or schedules as to when it is finished. It will be done when it is done.
Some Movie Monsters facts:
- 2D based simulation/strategy/action game.
- Loosely based on an old game called “Crush, Crumble and Chomp“.
- Written in Lua using the LÖVE game engine.
- Cross platform (Windows/OSX/Linux).
- Open source and free to download and play.
I will be updating my blog with the Movie Monsters tag as development happens.
Monster Movie latest github commits
- 21 Apr 2014 Merge branch 'release/0.0.2'
- 21 Apr 2014 bumping version number and updating README with the latest info
- 21 Apr 2014 Merge branch 'feature/vehicles' into develop
- 21 Apr 2014 update change log
- 21 Apr 2014 spawn vehicles in random locations instead of the monster location (for debugging)